Data description

Feature Description
Sessions: “r_id” The unique int identifier of the researcher who conducted the play session.
“user_id” The unique int identifier of the study participant who completed the play session.
“app” A string which identifies which game was played during the session.
“session_date” The date the play session occurred.
Sc Survey Sessions: “responses” ---------------------------------
Smart Condo Sessions: “activity_num” ---------------------------------
“activity_set” -----------------------------------
“start” ------------------------------------
Mole session: “target_visibility” The time in milliseconds that that a target is visible before disappearing, this number is set in the initial set up and modified by the level progression value between levels based on player performance.
“target_latency” The wait time between moles/bunnies.
“level_duration/attempt_latency” The length in milliseconds of each attempt.
“level_progression” The multiplicative factor by which target visibility/latency is decreased in order to increase level difficulty after successful attempts.
“hit_sound” Boolean indicating if auditory feedback was enabled during the session.
“hit_vibration” Boolean indicating if haptic feedback was enabled during the session.
“avg_reaction_time” The average reaction time in milliseconds of the study participant across all attempts within a session.
“reaction_time_sd” The standard of deviation of reaction times by the study participant across all attempts within a session.
“events” A JSON of all the events recorded by the tablet during the session. The fields are: “timestamp” - The time in which the event took place a milliseconds timestamp “target” -An identifier which distinguishes the target of an event(mole, bunny hole, other (background)) “type” - Identifier of the type of event touch or appear “attempt, effective level” - a counter of the attempt number and the difficulty level(effective level) in which the event occurred. “y” - y axis the event occurred considering the entire screen as a continuous coordinate plane. “x” - x axis the event occurred considering the entire screen as a continuous coordinate plane.
“avg_reaction_time_by_attempt” The average reaction time in milliseconds of the study participant for each individual attempt.
“reaction_times_sds_by_attempt” The SD of the reaction times of the study participant for each individual attempt.
“moles_hit_by_attempt” The number of moles successfully hit by the study participant in each attempt(score).
“moles_missed_by_attempt” The number of moles missed by the study participant in each attempt.
“bunnies_hit_by_attempt” The number of bunnies hit by the study participant in each attempt(fault).
“bunnies_missed_by_attempt” The number of bunnies missed by the study participant in each attempt.
Bejeweled Session: “attempt_number” The number of the attempt within the session.
“level” The level at which the attempt was played.
“target_score” The score at which a study participant must reach in a given attempt in order to complete the level.
“tile_types” The number of different types of gem tiles found in the grid in the current level.
“score_total” The score achieved by the study participant during the current attempt.
“score_zone” The quadrant of the grid where the study participant made the majority of their moves(NW, NE, SW, SE, probably useless but maybe useful for patients with spatial neglect).
“latency_average” The average amount of time between moves of a given attempt.
“events”***** A JSON consisting of all the events recorded by the game during the attempt. The fields are: “timestamp” - The time in which the event took place a milliseconds timestamp, "score" - 0, “type” - "SELECTION" (OR DESELECTION), “y” - y axis the event occurred considering the entire screen as a continuous coordinate plane, “x” - x axis the event occurred considering the entire screen as a continuous coordinate plane.
WordSearch Session: “attempt” The number of the attempt within the the given session.
“level” The level at which the attempt was played.
“version” The version number specific to the level of the attempt played.
“rows” The number of letter tiles across the square game board.
“words” The number of different different words hidden within the game board.
“latency_average” The average amount of time between moves of a given attempt.
“longest_word” The longest amount of time taken between selecting a letter from a hidden word and selecting all the remaining letters in that word in the current attempt.
“longest_pause” The longest amount of time taken between selecting any two tiles in a given attempt.
“events”***** A JSON consisting of all the events recorded by the game during the attempt. The fields are: “timestamp” - The time in which the event took place a milliseconds timestamp, "score" - 0, “type” - "SELECTION" (OR DESELECTION), “y” - y axis, “x” - (x and y coordinates are in relation to the game board and not absolute coordinates of the screen).